2006 E3 Expo News
                  E3 2006 Preview: The deadly showdown between consoles 
                    and PCs
                    Scott Weiss
                    May 6, 2006
                    
                    Los Angeles (CA) - All this week, the $31 billion global video 
                    game industry will have the Hollywood spotlights shining exclusively 
                    upon it, as even the old MGM Studios have been rented out 
                    to help stage one of the biggest showdowns in the history 
                    of the entertainment industry. The Electronic Entertainment 
                    Expo officially commences next Wednesday, but Monday will 
                    be high noon, as the second of the next-generation consoles 
                    - Sony's PlayStation 3 - makes its world premiere.
                    
                    Perhaps the number one question on gamers' minds come Monday 
                    morning will be, will the PlayStation 3 transcend the $500 
                    mark? With a Blu-ray Disc player on-board, the retail price 
                    can't afford to go much lower - it's a poorly-held secret 
                    already that manufacturers lose money on consoles anyway, 
                    in order to make money on game software. But with consumer 
                    sentiments wavering this year worldwide, and with disposable 
                    income being drained by higher fuel prices, the final price 
                    can't go much higher, either.
                  Can PlayStation 3 stick to $500?
                    
                    Parks Associates' director of broadband and gaming analysis, 
                    Michael Cai, told TG Daily this afternoon that $500 could 
                    be the sweet spot for <http://www.tgdaily.com/2006/05/06/e32006_preview_console_pc_showdown/#>Sony. 
                    "I think the Xbox 360 was doing pretty good at the level 
                    of $399," said Cai. "I think if Sony can control 
                    it under $500, I think they should be successful, considering 
                    it has a Blu-ray Disc there.  The Blu-ray <http://www.tgdaily.com/2006/05/06/e32006_preview_console_pc_showdown/#>DVD 
                    player alone would normally cost $1,000. So consumers, especially 
                    the savvy gamers, should especially see the value."
                    
                    Potentially, Cai added, Sony's pricing scheme could maintain 
                    the PlayStation 2's place in the market for the next few years, 
                    by giving it a solid entry level price at around the $150 
                    mark. "The PS2 will still be a factor in <http://www.tgdaily.com/2006/05/06/e32006_preview_console_pc_showdown/#>hardware," 
                    said Cai, referring back to the successful PS2 pricing scheme 
                    which enabled the PS one to live out a full life. "I 
                    personally have friends who are saying they are so looking 
                    forward to buying a PS2 now, because it's so much cheaper, 
                    and also it's much slimmer than the one they had before."
                    
                    Why Wii?
                    
                    The number three player in consoles, Nintendo, successfully 
                    stole its share of the spotlight last week, with the strange 
                    yet somehow intriguing naming choice for its "Revolution" 
                    console. Was "Wii" just a ploy for attention that'll 
                    burn out by the end of the week? Michael Cai doesn't think 
                    so; in fact, he believes Nintendo's move may have a streak 
                    of brilliance to it. "Since Nintendo wanted to expand 
                    the gamer audience to focus more on the moderate, casual gamers, 
                    and re-invigorate the gaming-as-a-family experience anyway, 
                    it might as well end up being a smart move."
                    
                    Cai's reasoning goes like this: Only hard-core gamers knew 
                    of the existence of the "Revolution" console by 
                    that name anyway. The Wii name introduces Nintendo's console 
                    to its true targeted market, which is made up more of parents. 
                    For them, he said, Nintendo may need to distinguish itself 
                    as more of a family-friendly brand anyway, and the "Wheee!" 
                    notion sounds more like a roller-coaster ride than something 
                    blowing up. Sure, the console was a revolution of sorts when 
                    it was first announced, to those to whom it was announced. 
                    "But casual gamers, and the moms who might make these 
                    decisions to buy that platform, might not even know.  They 
                    might never have heard of ['Revolution']," he remarked. 
                    For them, the former code name might not have given the proper 
                    message.
                    Besides, Cai threw in for the heck of it, the Wii is no longer 
                    a particularly revolutionary console, especially from a hardware 
                    standpoint, stacked up against Xbox 360 and PS3. Perhaps - 
                    just perhaps - the little remote controls could be considered 
                    "revolutionary," but even the concept itself smacks 
                    of war and revolt and all the things that moms won't invest 
                    in. "Why would you want to call it 'Revolution,'" 
                    he asked hypothetically, "if your <http://www.tgdaily.com/2006/05/06/e32006_preview_console_pc_showdown/#>technology 
                    is much less?"
                    
                    Can Xbox 360 continue on cruise control?
                    
                    With <http://www.tgdaily.com/2006/05/06/e32006_preview_console_pc_showdown/#>Microsoft's 
                    Xbox 360 selling more units in the last quarter (1.7 million) 
                    than it did over the holidays (1.5 million), manufacturers 
                    now producing on a more efficient schedule, and with supplies 
                    now evening out, the first next-generation console is well 
                    on its way to normalization. It was a spectacular premiere 
                    after all, just delayed by several roadblocks. But with two 
                    big acts that could upstage it, Microsoft has to put together 
                    something fabulous - especially for its Tuesday morning rollout 
                    event - that will keep Xbox 360 in the hunt, and in the news.
                    
                    What would that be? Having Microsoft's own publicists report 
                    on what the rumors are surrounding their client's own console, 
                    is a bit like watching an infomercial on the energy benefits 
                    of clean, natural coal, produced by the coal producer's association. 
                    On the one hand, it plants just the right seeds in customers' 
                    minds; on the other, it doesn't really give those seeds what 
                    they need to germinate. Is it real, or is it wishful thinking?
                    
                    The publicists are using the phrase "Console Evolution," 
                    though the description the publicists are giving is an indicator 
                    that Microsoft isn't upgrading the console itself, so much 
                    as adding peripherals to it. The big-ticket items appear to 
                    be a likely HD DVD player and an add-on camera. But here is 
                    where Microsoft could find itself between a box and a hard 
                    place. Peripherals such as these might give an Xbox 360 "More 
                    Valuable Than Platinum" edition a feature set more in 
                    tune which what's expected for PS3, whose built-in Blu-ray 
                    player was confirmed long ago. Yet with the company's Live 
                    bundle (which features a year's subscription to Xbox Live) 
                    already selling for around $600, Microsoft doesn't have much 
                    room to play, if you will, with the price of an even more 
                    feature-rich bundle, and still remain price-competitive with 
                    PS3...unless that $500 mark was a ruse.
                    
                    Microsoft could possibly mark down, or even eliminate, subscription 
                    fees for certain tiers of Xbox Live service; but what would 
                    that mean for customers who have already purchased subscriptions? 
                    Even so, if a new HD DVD-endowed bundle (with the HD DVD player 
                    hanging off the side, by the way) ends up selling for over 
                    $900, what could historically have been written up as the 
                    lead act in the next-generation console battle, could play 
                    out as a failed follow-up act for HD DVD.
                    
                    Console games and PC games go separate ways
                    
                    A look at the <http://www.starpulse.com/news/index.php/2006/04/19/march_2006_game_sale_charts_npd>NPD 
                    games sales charts for the month of March 2006 tells you everything 
                    you need to know about how consoles and PCs are dividing like 
                    drifting continents, with game genres split between them like 
                    separate species. The weird hybrid of anime and Disneyland, 
                    Kingdom Hearts II, took the lead spot again in the console 
                    <http://www.tgdaily.com/2006/05/06/e32006_preview_console_pc_showdown/page2.html#>sales 
                    charts, with mainly action combat games - among them, mostly 
                    first-person shooters - and sports titles following. Meanwhile, 
                    the <http://www.tgdaily.com/2006/05/06/e32006_preview_console_pc_showdown/page2.html#>PC 
                    games chart - whose titles now sell with one-third the quantity 
                    - is dominated by simulated worlds and gothic role-playing, 
                    with the add-on Sims 2: Open for <http://www.tgdaily.com/2006/05/06/e32006_preview_console_pc_showdown/page2.html#>Business 
                    leading the top spot, and Sims 2 itself at #7. Interspersed 
                    among them are all the major genre franchises we've come to 
                    know, with the powerhouse <http://www.tgdaily.com/2006/05/06/e32006_preview_console_pc_showdown/page2.html#>World 
                    of Warcraft clinching tightly to #5, Elder Scrolls IV: Oblivion 
                    at #2, and Star Wars, Lord of the Rings, D&D, Age of Empires, 
                    and Civilization IV all well represented.
                    
                    Are PC games becoming a minor player? Not really, believes 
                    Parks Associates' Michael Cai. While that continent may continue 
                    to drift, he believes it's in a state of transformation, and 
                    may yet have its just revenge. The secret is in the online 
                    component. Consoles and console games dominate the retail 
                    market today, he explained, and because of that, they command 
                    the spotlight. But as the online business models for PC games 
                    change, away from the "per-box" retail model and 
                    more toward subscriptions, gaming-on-demand, and ad-subsidized 
                    services (more on that later), the big franchise games and 
                    role-playing simulations that are already well established 
                    on the PC side, are perhaps best suited to these models. They 
                    fit like a glove.
                    
                    Welcoming the new business models to E3 this year could be 
                    an absolute blitz of PC games franchises, all of which are 
                    battling with each other for the biggest splash. I would say 
                    there's a "blizzard" ahead, but that name's been 
                    taken already. Blizzard's The Burning Crusade expansion to 
                    WoW, expected at E3, actually will create an entirely new 
                    continent, called "Outland," where one might find 
                    a new race of so-called "blood elves." (Oh, you 
                    never will believe where those Keebler cookies come from.) 
                    Meanwhile, Namco - yes, the company that introduced the world 
                    to Galaxian and Pac-Man - will actually try to knock WoW off 
                    its throne, with its much-anticipated Warhammer: Mark of Chaos. 
                    The company describes it as dealing particularly with "WAR, 
                    focusing on the armies and battles while de-emphasizing the 
                    tedious aspects of base and resource management." Which 
                    should already win this title some followers at the Defense 
                    Dept. 
                    
                    Sticking a finger in the notion that first-person shooters 
                    are entirely migrating to console-based platforms, CryTek 
                    is likely to demonstrate its even-more-perfected rendering 
                    engine, in a demo of its upcoming sequel to Far Cry, entitled 
                    Crysis. This is the game that should prove the viability of 
                    Microsoft's DirectX 10 rendering library, due to become one 
                    of the foundation components of its upcoming Windows Vista 
                    <http://www.tgdaily.com/2006/05/06/e32006_preview_console_pc_showdown/page2.html#>operating 
                    system. The difference between DirectX 10 worlds and DirectX 
                    9 worlds (for Windows XP), gamers are led to believe, will 
                    be clearly visible.
                    
                    But if the first-person shooter crowd is all gathering together 
                    around consoles, and if shooter games are more adapted to 
                    the retail model than the online sales model (How long can 
                    a gamer go on subscribing to the right to keep shooting down 
                    the same thing?), then could Crysis be less well received 
                    among publishers and retailers than it's likely to be among 
                    fans? This could be a bright comet of a game that burns out 
                    fairly quickly, as franchise role-playing and strategy titles 
                    such as Midway's Unreal Tournament 2007 appear well positioned 
                    to command and conquer - to borrow a phrase - the resurrected 
                    realm of PC gaming.
                    
                    And there's one more little thing: While fans of the Star 
                    Trek movies will happily remind you that it's generally the 
                    even-numbered films that are the best, and the odd-numbered 
                    ones that are as cursed as a red-shirted security officer 
                    in a dark cave, they'll also tell you that there has never 
                    really been a completely perfect Star Trek game, for any genre, 
                    in the last quarter-century. So the question on at least some 
                    people's minds at E3 (they'll be the ones in Starfleet uniforms) 
                    is whether Perpetual's Star Trek Online - which is likely 
                    to be previewed on Tuesday - will break this curse. Set 20 
                    years after the last "Next Generation" movie, with 
                    slightly updated ships, set decoration, and uniforms designed 
                    under the direction of no less than Trek veteran artist Andrew 
                    Probert, the screen shots of this MMORPG look perhaps even 
                    more stunning than some of the odd-numbered films (Trek V 
                    comes to mind). But with the promise of away-team exploration 
                    of multiple worlds, and true 3D combat among fleets of starships, 
                    manned by multiple live players simultaneously, the question 
                    transcends whether this game will feel like a Trek movie, 
                    and becomes whether it places the gamer in anything resembling 
                    his understanding of the Trek universe.
                    
                    The emergence of ad-supported online gaming
                    
                    With PS3 stealing the spotlight on Monday, and <http://www.tgdaily.com/2006/05/06/e32006_preview_console_pc_showdown/page3.html#>Microsoft's 
                    Xbox 360 and Nintendo's Wii (formerly "Revolution") 
                    following up with subsequent world premieres on Tuesday, you'd 
                    think E3 was all about consoles. But recent multi-million-dollar 
                    investments, such as <http://www.tgdaily.com/2006/04/25/xfire_to_be_acquired_by_viacom/>Viacom's 
                    $102 million buyout of in-game messaging firm Xfire, and Microsoft's 
                    astonishing buyout just earlier this week of in-game advertising 
                    firm Massive Inc., estimated at <http://www.tgdaily.com/2006/05/05/microsoft_gets_massive_in_video-game-ad_deal/>as 
                    much as $400 million, suggest another set of dynamics is at 
                    work: The <http://www.tgdaily.com/2006/05/06/e32006_preview_console_pc_showdown/page3.html#>PC 
                    gaming market is in transition, as major media and software 
                    companies are placing huge bets on gamers' receptiveness to 
                    commercial messages during high-adrenaline online tournaments. 
                    Their investments could change the entire <http://www.tgdaily.com/2006/05/06/e32006_preview_console_pc_showdown/page3.html#>business 
                    model of PC gaming to something almost unrecognizable by just 
                    the end of this year.
                    
                    Conceivably, as expert gaming analyst Michael Cai of Parks 
                    Associates tells TG Daily, a new, ad-subsidized PC <http://www.tgdaily.com/2006/05/06/e32006_preview_console_pc_showdown/page3.html#>online 
                    gaming market could shift the focus of game development itself, 
                    perhaps away from the "core" segment of tournament 
                    games and first-person shooters, and toward two emerging segments, 
                    both on opposite extremes: 1) massively multi-player games 
                    (MMORPGs) that depend on the Internet connection which serves 
                    as advertising's principal pipeline; and 2) casual games, 
                    which take a moment or two of the player's break time, and 
                    could very well be the new home for "breaks" of 
                    a different sort.
                    
                    "The online market is very dynamic and lively," 
                    Cai believes, "and there are a lot of new business models 
                    emerging, generating new revenues." Because next-generation 
                    consoles will rely on their Internet connections for consumer 
                    services, they won't be left out of the loop. Thanks to <http://www.tgdaily.com/2006/05/06/e32006_preview_console_pc_showdown/page3.html#>World 
                    of Warcraft, Cai said, MMORPGs have broken out into a huge 
                    potential market - which we could see others capitalize on, 
                    especially if Namco makes a splash with its much-anticipated 
                    Warhammer: Mark of Chaos next week. 
                    
                    But the problem with gothic fighting games, we believe, is 
                    the context they create: In mythical worlds, it's a little 
                    hard to plant a billboard for Sprite or Nike. That's why "sim 
                    worlds" of the kind featured in the online role-playing 
                    game <http://secondlife.com/>Second Life are generating 
                    quite a bit of buzz. In a world that looks more current-day, 
                    where the characters do more current-day things, it's just 
                    as easy - if not easier - to bombard virtual people with commercial 
                    advertising as it is real people. With hundreds of millions 
                    in subsidies at stake, it may soon become a possibility that, 
                    even if Warhammer attains tremendous popularity, the games 
                    that get front-burner treatment in coming years could look 
                    less gothic and more like a sitcom.
                    
                    On the other hand, Viacom's investment in Xfire suggests an 
                    alternative: The Xfire instant messaging platform gives gamers 
                    a way to connect with and send live messages to one another, 
                    without breaking the context of the game they're playing. 
                    If Viacom - which originally got its big boost as an outdoor 
                    advertising company - takes advantage of this, it could drive 
                    growth in advertising vehicles that don't steer the direction 
                    of game development. On the other hand, they don't necessarily 
                    subsidize game development either, which may make reliance 
                    upon Xfire a less attractive option in the future for some 
                    game publishers.
                    
                    Michael Cai breaks down the math for us: Just last year alone, 
                    advertisers spent over $60 billion on TV advertising. With 
                    108 million households, that's a total investment of $45 - 
                    50 per month. That's not much from each advertiser's perspective, 
                    but if you did away with ads, that's how much money consumers 
                    would need to spend to compensate.
                    
                    "For video games, especially on the PC platform, there 
                    are more than 50 million US Internet households who have active 
                    Internet gamers. Only about 1 to 2 million of them are paying 
                    for casual online games." Recent buyout announcements 
                    that first put in-game advertising in the public spotlight, 
                    Cai believes, may be focusing too much on what ads may provide 
                    to the core gamer segments, while it's casual gaming that 
                    could provide the more fertile proving ground.  "I 
                    understand Wild Tangent is doing something in the casual space 
                    in terms of in-game advertising," said Cai, "but 
                    I think more companies need to step up as they figure out 
                    the in-game advertising technology and business model for 
                    the casual games as well.  That will provide more incentive 
                    for publishers and developers to give out better games for 
                    the casual market."
                    
                    E3 2006 continuing coverage throughout the week.